/* Allegro datafile object indexes, produced by grabber v4.2.0, MSVC.s */
/* Datafile: c:\WC2\Wizards Crown 2\test.dat */
/* Date: Mon May 11 15:21:30 2009 */
/* Do not hand edit! */

#define bar                              0        /* BMP  */
#define bazaar                           1        /* BMP  */
#define city_T                           2        /* BMP  */
#define city_t_4                         3        /* BMP  */
#define city_t_l                         4        /* BMP  */
#define city_t_n                         5        /* BMP  */
#define city_t_r                         6        /* BMP  */
#define city_t_s                         7        /* BMP  */
#define cobble1                          8        /* BMP  */
#define cobble2                          9        /* BMP  */
#define forest                           10       /* BMP  */
#define grass1                           11       /* BMP  */
#define grass_road_l                     12       /* BMP  */
#define inn                              13       /* BMP  */
#define inn2                             14       /* BMP  */
#define lab                              15       /* BMP  */
#define mansion                          16       /* BMP  */
#define market                           17       /* BMP  */
#define player                           18       /* BMP  */
#define road_grass                       19       /* BMP  */
#define road_water                       20       /* BMP  */
#define temple                           21       /* BMP  */
#define wall_corner1                     22       /* BMP  */
#define wall_corner2                     23       /* BMP  */
#define wall_corner3                     24       /* BMP  */
#define wall_corner4                     25       /* BMP  */
#define wall_gate                        26       /* BMP  */
#define wall_horz                        27       /* BMP  */
#define wall_T                           28       /* BMP  */
#define wall_vert                        29       /* BMP  */
#define windy_road                       30       /* BMP  */
#define z_town_road_hor                  31       /* BMP  */
#define zz_town_road_vert                32       /* BMP  */
#define zzz_bar                          33       /* BMP  */
